Government

=Government Reforms= For those who have the Dharma DLC, MEIOU and Taxes makes use of the Government Reforms feature to permit maximum realistic customisation of country governments. Most possible combinations of mechanics are available and all countries begin with every tier unlocked, but changing reforms is a more difficult and complicated task than in vanilla. M&T Government Reforms do not make use of mechanics which simply activate events, such as Harems, and do not include any government abilities such as Militarisation for balance and UI reasons.

Monarchy Reforms
Monarchies have several mechanics which they can have enabled or disabled, but realistic combinations of them are not as easy to come by.

Succession
The rules governing ascension to the highest office in the realm.

Special Relationships
Any defining differences in the country's foreign relations.

Assemblies
Whether or not the country has a parliament-esque body worth noting.

Nobility
How nobility is defined in the country.

Republic Reforms
Being arguably the most generic of the government types, a wide range of mechanics are available for republics to differentiate themselves by.

Mandate
The pretense under which the republic exercises its authority.

Stylings
Whether the republic is nominally monarchial.

Term of Office
How long the ruler stays in power before requiring an election.

Extraordinary Powers
Has the republic seen fit to give its executive unlimited powers?

Special Relationships
Any defining differences in the country's foreign relations.

Assemblies
Whether the republic holds elections for its primary legislative body.

Nobility
How nobility is defined in the republic, if at all.

Theocracy Reforms
A very specific and somewhat infrequent government type, theocracies have a similar number of mechanics to monarchies which reforms can make use of.

Organisation
The organisation's place in the wider scheme of its religion.

Succession
The determination of the organisation's leader.

Assemblies
The presence and means by which a legislative assembly is composed in the organisation.

Nobility
How nobility is determined, if at all, in territory of the organisation.

Tribe Reforms
Tribes possess a necessarily less organised government than the other types and only a select few mechanics are available to them, but that does not stop them from having fundamental principles by which that government operates.

Leadership
The leaders of the tribe.

Identity
The relationship of the tribe with settlement.

Political Tradition
What justifies the rule of the tribe's leadership?

Nobility
If nobility exists within the tribe, how is it transmitted?

Generic Reforms
These reform tiers do not make use of government mechanics, and are available to all government types.

Internal Structure
The basis for the legal distribution of power throughout the realm.

Fiscal Centralisation
The legal balance of financial responsibilities between the central government and those beneath it.

Provincial Leadership
Who holds the reigns of power in the regions.

Autonomies
Legality of extraordinary privileges and other allowances given to sub-national entities.

Military
Distribution and responsibility of military units.

=Legacy Governments= The government types used by the game if the player does not have the Dharma DLC.

Monarchies
Kings, emperors, barons and sultans.

Republics
No kings, only men.

Theocracies
Divine mandate in its purest form.

Tribes
Not quite family, not quite nation, but somewhere in between.