Taxation

Taxation in M&T is tied to Powerbrokers representing a new model of income for political actors of a system set of flows and transfers.

Taxation
Taxation is highly tied to reform, with most reforms unlocking or closing various flows, transfers and taxes. Taxation requires Power to enact and collect tax with optimal efficiency. Lack of Power hurts the flows of Elites and the Bureaucracy alike. Taxation is generally handled by either elites, or by the state. Elites will pay obligations to the state, but these obligations are very much dependent on loyalty. With loyalty, some revenue can even pass through local autonomy, representing feudal realms. State (Bureau) taxation is highly dependent on local autonomy and corruption. Local Autonomy represents the ability to tax at all, while corruption generally represents the siphoning and waste of bureaucracy regardless of autonomy.

Tax
Taxation works off a core, repeated script, a Tax. A ‘Tax’ is essentially a flow of wealth from one wealth pool into another wealth pool, based on an amount calculated from a Rate multiplied by a rate pool. So, every Tax needs a rate, and a rate pool to calc the amount to multiply by said rate. Like Income is the Rate Pool, Wealth is the Wealth Pool Once this amount is calculated, it is subtracted from the given wealth pool, capped at the size of the wealth pool This amount is added into a temporary wealth pool, to combine the revenue of multiple Tax uses. Most Taxes take from the Class Wealth pool, others take from Industry Wealth pools. Tax base rates are usually fixed, but the many dynamic factors that then further multiply that base rate can lead to wildly varying final rates. Notables a dodge part or all of many taxes based on privileges, with said dodging lowered by having Notable loyalty. Bureau taxes can have their rate lowered globally by players.

List
Noble Taxes Feudal Dues Conditions: Is Uncolonised OR			NOT Rural Governance 4 Base Rate: if Rural Governance 1, 30% if Rural Governance 2, 20% if Rural Governance 3, 10% Multiplicative Factors: Conflict with State Reach Conditions Has Land Tax or Property Tax MAX 1x (Inv State Reach * 1.2) Tenant Freedom 1 - ((Inv Tenant Freedom * Inv Tenant Freedom) * 0.5) Clan Power Inv Clan Power Noble Power Noble Power Taxes: Peasant Income Timber Slot Income Income Sent To: Noble Income from Tax Urban Feudal Dues: Conditions: Is Uncolonised OR			NOT Rural Governance 3 Base Rate: if Rural Governance 1, 7.5% if Rural Governance 2, 5% Multiplicative Factors: Burgher Immunity to Dues from Power MIN 0(((2 * Burgher Power) - 1) * -1) Conflict with State Reach MAX 1x (Inv State Reach * 1.2) Noble Power Noble Power Taxes: Resident Income Burgher Income Income Sent To: Noble Income from Tax Commerce Flows: Conditions: Is Uncolonised OR			Commerce 2 OR			Commerce 3 Base Rate: if Commerce 2, 15% if Commerce 3, 5% Multiplicative Factors: Noble Power Noble Power Taxes: Burgher Income Income Sent To: Noble Income from Tax Noble Obligations Conditions: Colonised AND NOT Rural Governance 4 Base Rate: if Noble Obligations 1, 15% if Noble Obligations 2, 30% if Noble Obligations 3, 50% Multiplicative Factors: Conflict with State Reach Conditions: Has Land Tax or Property Tax MAX 1x (Inv State Reach * 1.2) Autonomy (Inv Local Autonomy * 0.9) + 0.1 Clan Power Inv Clan Power Noble Loyalty Noble Loyalty Taxes: Noble Income from Tax Noble Wealth Conditions: Government = Monarchy Multiplicative Factors: / 25 * Inv State Reach Income Sent To: State Income from Nobles Service Dues Conditions: Colonised AND NOT Noble Obligations 3 Base Rate: if Noble Obligations 1, 50% if Noble Obligations 2, 25% Multiplicative Factors: Conflict with State Reach Conditions: Has Enlistment 3+ MAX 1x (Inv State Reach * 1.2) Clan Power Inv Clan Power Taxes: Noble Manpower Income Sent To: State Manpower from Nobles Noble Levies: Conditions: Colonised AND NOT Military Organisation 3 Base Rate: if Military Organisation 1, 10% if Military Organisation 2, 5% Multiplicative Factors: Conflict with State Reach Conditions: Has Enlistment 3+ MAX 1x (Inv State Reach * 1.2) Clan Power Inv Clan Power Noble Property ((1 - Noble RuralPrp Share - State RuralPrp Share) * Noble Power ) + Noble RuralPrp Share Taxes: Peasant Manpower Income Sent To: State Manpower from Nobles Burghers Property Tax (Building) Conditions: Is Colonised AND Urban Governance 4+ Base Rate: if Urban Governance 4, 10% if Urban Governance 5, 8% if Urban Governance 6, 5% Multiplicative Factors: Conflict with State Reach Conditions HasProperty Tax MAX 1x (Inv State Reach * 1.2) Clan Power Inv Clan Power Burgher Power Burgher Power Taxes: Burgher Wealth from Buildings (Urban) Not multiplied by Burgher Power Resident Wealth from Buildings (Urban) Noble Wealth from Buildings (Urban) Income Sent To: Burgher Income from Tax Property Tax (Resources) Conditions: Is Colonised AND Urban Governance 6+ Base Rate: if Urban Governance 6, 5% if Urban Governance 7, 10% Multiplicative Factors: Conflict with State Reach Conditions Has Land Tax or Property Tax MAX 1x (Inv State Reach * 1.2) Clan Power Inv Clan Power Burgher Power Burgher Power Taxes: Peasant Wealth from Resources (Rural) Income Sent To: Burgher Income from Tax Tolls Conditions: Is Colonised AND Urban Governance 5+ Base Rate: Always 5% Multiplicative Factors: Conflict with State Reach Conditions Has Tollage MAX 1x (Inv State Reach * 1.2) Clan Power Inv Clan Power Burgher Power Burgher Power Taxes: Commerce Slot Income Income Sent To: Burgher Income from Tax Excises Conditions: Is Colonised AND Urban Governance 6+ Base Rate: Always 5% * Price of Exotics Multiplicative Factors: Conflict with State Reach Conditions Has Substances Excise MAX 1x (Inv State Reach * 1.2) Clan Power Inv Clan Power Burgher Power Burgher Power Taxes: Burgher Spending on Exotics Not multiplied by Burgher Power Peasant Spending on Exotics Resident Spending on Exotics Noble Spending on Exotics Income Sent To: Burgher Income from Tax Citizen Service: Conditions: Is Colonised AND Urban Governance 5+ Base Rate: if Urban Governance 6+, 20% if Urban Governance 5, 10% Multiplicative Factors: Conflict with State Reach Conditions: Has Enlistment 3+ MAX 1x (Inv State Reach * 1.2) Clan Power Inv Clan Power Taxes: Resident Manpower Income Sent To: State Manpower from Burghers Burgher Obligations Conditions: Colonised AND Urban Governance 4+ AND NOT Urban Governance 7 Base Rate: if Government = Republic and is Capital, 60% else, 20% Multiplicative Factors: Autonomy (Inv Local Autonomy * 0.9) + 0.1 Clan Power Inv Clan Power Burgher Loyalty Burgher Loyalty Taxes: Burgher Income from Tax Income Sent To: State Income from Burghers

Clergy Rural Tithe Conditions: Is Colonised AND NOT Church Finance 3 Base Rate: if Church Finance 1, 20% if Church Finance 2, 10% Multiplicative Factors: Clan Power Inv Clan Power Clergy Power Clergy Power Taxes: Peasant Income from Production Income Sent To: Clergy Income from Tax Urban Tithe Conditions: Is Colonised AND NOT Church Finance 2 Base Rate: Always 8% Multiplicative Factors: Clan Power Inv Clan Power Clergy Power Clergy Power Taxes: Resident Income from Production Income Sent To: Clergy Income from Tax Donations Conditions: Uncolonised OR			Church Finance 2+ Base Rate: Always 2% Multiplicative Factors: Clergy Power Clergy Power + 1 (Extra 2%) Taxes: Peasant Income Conditions: Uncolonised OR					Church Finance 3 Resident Income Income Sent To: Clergy Income from Tax Pious Donations Conditions: Always Base Rate: Always 0.1% Multiplicative Factors: Clergy Power Clergy Power + 1 (Extra 0.2%) Taxes: Noble Wealth Burgher Wealth Income Sent To: Clergy Income from Tax Clergy Obligations Conditions: Colonised AND Church Authority 2 Base Rate: Always 5% Multiplicative Factors: Autonomy (Inv Local Autonomy * 0.9) + 0.1 Clergy Loyalty Clergy Loyalty Taxes: Clergy Income from Tax Income Sent To: State Income from Clergy

Clans Tribute Conditions: Clan Power > 0 Base Rate: Always 1.5% Multiplicative Factors: Clan Power Clan Power Taxes: Peasant Wealth Resident Wealth Noble Wealth Burgher Wealth Clergy Wealth Income Sent To: Clan Income from Tax Nomadic Tribute Conditions: Is Colonised AND Has Nomads Base Rate: Always 10% Multiplicative Factors: Clan Power Clan Power Clan Loyalty Clan Loyalty Taxes: Nomad Income Income Sent To: Clan Income from Tax Clan Retinues Conditions: Is Colonised Base Rate: Always 50% Multiplicative Factors: Conflict with State Reach Conditions: Has Enlistment 3+ MAX 1x (Inv State Reach * 1.2) Clan Power Clan Power Taxes: Peasant Manpower Resident Manpower Noble Manpower Burgher Manpower Clergy Manpower Nomad Manpower Multiplicative Factors: Conditions Is Nomad * 2		Income Sent To: State Manpower from Clans Clan Obligations Conditions: Colonised Base Rate: Always 30% Multiplicative Factors: Tribal Autonomy Conditions NOT Tribal (Inv Local Autonomy * 0.9) + 0.1 Clan Loyalty Clan Loyalty Taxes: Clan Income from Tax Income Sent To: State Income from Clans

State Base Tax Conditions: Colonised Base Rate: Always 1% Multiplicative Factors: State Reach State Reach + 1 (Extra 1%) Autonomy Local Autonomy Privileges Tax Rate Taxes: Peasant Wealth from Resources Resident Wealth from Resources Noble Wealth from Resources Burgher Wealth from Resources Clergy Wealth from Resources Income Sent To: State Income from Tax Land Tax Conditions: Colonised Has Land Tax Enabled Base Rate: Always 1% Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Privileges Tax Rate Taxes: Peasant Wealth from Resources Resident Wealth from Resources Noble Wealth from Resources Burgher Wealth from Resources Clergy Wealth from Resources Income Sent To: State Income from Tax Property Tax Conditions: Colonised Has Property Tax Enabled Base Rate: Always 1% Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Privileges Tax Rate Taxes: Peasant Wealth from Buildings Resident Wealth from Buildings Noble Wealth from Buildings Burgher Wealth from Buildings Clergy Wealth from Buildings Income Sent To: State Income from Tax Commerce Flows Conditions: Colonised AND Commerce 1 OR			Commerce 4 Base Rate: if Commerce 1, 10% if Commerce 4, 5% Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Taxes: Burgher Income Income Sent To: State Income from Tax Poll Tax Conditions: Colonised Has Poll Tax Enabled Base Rate: Always 0.1 Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Privileges Tax Rate Taxes: Peasant Population Resident Population Noble Population Burgher Population Clergy Population Income Sent To: State Income from Tax Inheritance Tax Conditions: Colonised Has Inheritance Tax Enabled Base Rate: Always 10% Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy (Class) Death Rate (Class) Death Rate Privileges Tax Rate Taxes: Noble Wealth Burgher Wealth Clergy Wealth Income Sent To: State Income from Tax Chattels Tax Conditions: Colonised Has Chattels Tax Enabled Base Rate: Always 10% Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Privileges Tax Rate Taxes: Peasant Wealth Resident Wealth Noble Wealth Burgher Wealth Clergy Wealth Income Sent To: State Income from Tax Tollage Conditions: Colonised Has Tollage Enabled Base Rate: Always 5% Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Taxes: Commerce Slot Income Income Sent To: State Income from Tax Salt Excise Conditions: Colonised Has Salt Excise Base Rate: Always 5% * Price of Salt Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Privileges Tax Rate Taxes: Peasant Spending on Salt Resident Spending on Salt Noble Spending on Salt Burgher Spending on Salt Clergy Spending on Salt Income Sent To: State Income from Tax Substances Excise Conditions: Colonised Has Substances Excise Base Rate: Always 5% * Price of Exotics Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Privileges Tax Rate Taxes: Peasant Spending on Exotics Resident Spending on Exotics Noble Spending on Exotics Burgher Spending on Exotics Clergy Spending on Exotics Income Sent To: State Income from Tax Timber Excise Conditions: Colonised Has Timber Excise Base Rate: Always 5% Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Privileges Tax Rate Taxes: Timber Slot Income Income Sent To: State Income from Tax Alcohol Excise Conditions: Colonised Has Alcohol Excise Base Rate: Always 5% Multiplicative Factors: State Reach State Reach Autonomy Local Autonomy Privileges Tax Rate Taxes: Food Slot Income Income Sent To: State Income from Tax State Levies: Conditions: Colonised AND NOT Military Organisation 3 Base Rate: if Military Organisation 1, 10% if Military Organisation 2, 5% Multiplicative Factors: State Property State RuralPrp Share Taxes: Peasant Manpower Income Sent To: State Manpower Service Requirement: Conditions: Is Colonised AND Enlistment 3+ Base Rate: if Enlistment 3, 30% if Enlistment 4, 100% Multiplicative Factors: State Reach State Reach Corruption Inv Corruption Taxes: Peasant Manpower Resident Manpower Noble Manpower Burgher Manpower Clergy Manpower Income Sent To: State Manpower Volunteers: Conditions: Is Colonised AND Enlistment 2 Base Rate: Always 2% Multiplicative Factors: Clan Power Inv Clan Power Corruption Inv Corruption Welfare MAX 10 MIN -10 ((Base) * 0.1 + 1) Taxes: Peasant Manpower Resident Manpower Noble Manpower Multiplicative Factors: Noble Loyalty Burgher Manpower Multiplicative Factors: Burgher Loyalty Clergy Manpower Multiplicative Factors: Clergy Loyalty Income Sent To: State Manpower