Trade goods

Trade good is an actual unit in which trade is conducted. Trade good is produced by industries in each provinces, and gets consumed by other industries and/or classes. For example, Livestock industry produces fiber trade good, which is consumed by Textile industry which produces consumer product trade good.

List of all trade goods:

1: Food

2: Salt

4: Fiber

5: Fuel

6: Raw Material

9: Exotic Goods

21: Consumer Product

22: Military Product

23: Naval Product

24: Industrial Product

25: Luxury Product

41: Knowledge

51: Commerce

List of all industries:

crop 1:

Rank 1: Produces 1 Food; Consumes 0.9 Rural Labour; Consumes 0.9 Usuable Land; No condition;

Rank 2: Produces 1 Food; Consumes 0.7 Rural Labour; Consumes 0.8 Usuable Land; Requires rank 4 rural infra;

Rank 3: Produces 1 Food; Consumes 0.5 Rural Labour; Consumes 0.7 Usuable Land; Requires rank 6 rural infra;

sea salt 2:

Rank 1: Produces 1 Salt; Consumes 1 Fuel; Consumes 0.45 Rural Labour; Consumes 1.8 Resource Rich Land; Requires port;

Rank 2: Produces 1 Salt; Consumes 0.2 Fuel; Consumes 0.35 Rural Labour; Consumes 1.6 Resource Rich Land; Requires port and either a natural sea salt deposit (cannot be modified) or rank 4 rural infra;

Rank 3: Produces 1 Salt; Consumes 0 Fuel; Consumes 0.25 Rural Labour; Consumes 1.4 Resource Rich Land; Requires port, a natural sea salt deposit (cannot be modified) and rank 6 rural infra;

rock salt 3:

Rank 1: Produces 1 Salt; Consumes 0.45 Rural Labour; Consumes 1.8 Resource Rich Land; Requires salt deposit(cannot be modified);

Rank 2: Produces 1 Salt; Consumes 0.35 Rural Labour; Consumes 1.6 Resource Rich Land; Requires salt deposit(cannot be modified) and rank 4 rural infra;

Rank 3: Produces 1 Salt; Consumes 0.25 Rural Labour; Consumes 1.4 Resource Rich Land; Requires salt deposit(cannot be modified) and rank 6 rural infra;

livestock 4:

Rank 1: Produces 0.6 Food; Produces 0.3 Fibre; Produces 0.1 Fuel; Consumes 0.1 Salt; Consumes 0.45 Rural Labour; Consumes 1.8 Usuable Land; No condition;

Rank 2: Produces 0.3 Food; Produces 0.6 Fibre; Produces 0.1 Fuel; Consumes 0.1 Salt; Consumes 0.35 Rural Labour; Consumes 1.6 Usuable Land; Requires rank 1 rural infra;

Rank 3: Produces 0.1 Food; Produces 0.8 Fibre; Produces 0.1 Fuel; Consumes 0.1 Salt; Consumes 0.25 Rural Labour; Consumes 1.4 Usuable Land; Requires rank 5 rural infra

plant fibre 5:

Rank 1: Produces 1 Fibre; Consumes 1.8 Rural Labour; Consumes 0.45 Usuable Land; Requires soil value of 0.5 or greater, and growth period value of 0.6 or greater;

Rank 2: Produces 1 Fibre; Consumes 1.4 Rural Labour; Consumes 0.4 Usuable Land; Requires any climate other than arid, any winter other than normal or severe, soil value of 0.5 or greater, and growth period value of 0.6 or greater;

Rank 3: Produces 1 Fibre; Consumes 1 Rural Labour; Consumes 0.35 Usuable Land; Requires any climate other than arid, any winter other than normal or severe, soil value of 0.5 or greater, and growth period value of 0.6 or greater, and rank 6 rural infra;

dye 6:

Rank 1: Produces 1 Exotic Good; Consumes 0.9 Rural Labour; Consumes 3.6 Resource Rich Land; Always no;

timber 7:

Rank 1: Produces 0.6 Fuel; Produces 0.4 Raw Material; Consumes 0.45 Rural Labour; Consumes 3.6 Forested Land; Requires forest value of 0.001 or higher;

Rank 2: Produces 0.6 Fuel; Produces 0.4 Raw Material; Consumes 0.35 Rural Labour; Consumes 3.2 Forested Land; Requires forest value of 50 or higher;

Rank 3: Produces 0.6 Fuel; Produces 0.4 Raw Material; Consumes 0.25 Rural Labour; Consumes 2.8 Forested Land; Requires forest value of 50 or higher and rank 6 rural infra;

metal 8:

Rank 1: Produces 1 Raw Material; Consumes 0.45 Rural Labour; Consumes 1.8 Resource Rich Land; Requires metal deposit(cannot be modified);

Rank 2: Produces 1 Raw Material; Consumes 0.35 Rural Labour; Consumes 1.6 Resource Rich Land; Requires metal deposit(cannot be modified) and rank 3 rural infra;

Rank 3: Produces 1 Raw Material; Consumes 0.25 Rural Labour; Consumes 1.4 Resource Rich Land; Requires metal deposit(cannot be modified) and rank 6 rural infra;

precious metal 9:

Rank 1: Produces 1 Exotic Good; Consumes 0.45 Rural Labour; Consumes 1.8 Resource Rich Land; Requires precious metal deposit(cannot be modified);

Rank 2: Produces 1 Exotic Good; Consumes 0.35 Rural Labour; Consumes 1.6 Resource Rich Land; Requires precious metal deposit(cannot be modified) and rank 3 rural infra;

Rank 3: Produces 1 Exotic Good; Consumes 0.25 Rural Labour; Consumes 1.4 Resource Rich Land; Requires precious metal deposit(cannot be modified) and rank 6 rural infra;

cashcrop 10:

Rank 1: Produces 1 Exotic Good; Consumes 0.45 Rural Labour; Consumes 0.45 Usuable Land; Requires nutmeg(cannot be modified) or a combination of tropical climate, soil value of 0.5 or higher, and growth period value of 0.8 or higher;

Rank 2: Produces 1 Exotic Good; Consumes 0.225 Rural Labour; Consumes 0.225 Usuable Land; Requires nutmet(cannot be modified)

game 11:

Rank 1: Produces 0.6 Food; Produces 0.05 Salt; Produces 0.35 Exotic Good; Consumes 0.225 Rural Labour; Consumes 7.2 Forested Land; Requires forest value of 90 or higher;

coal 12:

Rank 1: Produces 1 Fuel; Consumes 0.45 Rural Labour; Consumes 1.8 Resource Rich Land; Requires coal deposit(cannot be modified) and rank 3 rural infra;

Rank 2: Produces 1 Fuel; Consumes 0.35 Rural Labour; Consumes 1.6 Resource Rich Land; Requires coal deposit(cannot be modified) and rank 5 rural infra;

Rank 3: Produces 1 Fuel; Consumes 0.25 Rural Labour; Consumes 1.4 Resource Rich Land; Requires coal deposit(cannot be modified) and rank 6 rural infra;

nomadic subsistence 13:

Rank 1: Produces 0.8 Food; Produces 0.04 Salt; Produces 0.12 Fuel; Produces 0.04 Military Product; Consumes 0.675 Nomad Labour; Consumes 1.35 Usuable Land; Requires 0.1 nomads;

cottage industry 15:

Rank 1: Produces 1 Consumer Product; Consumes 0.4 Food; Consumes 0.2 Fibre; Consumes 0.2 Fuel; Consumes 0.2 Raw Material; Consumes 4 Rural Labour; No condition;

pearl 16:

Rank 1: Produces 1 Exotic Good; Consumes 0.45 Rural Labour; Consumes 3.6 Resource Rich Land; Requires pearl(cannot be modified);

ivory 17:

Rank 1: Produces 1 Exotic Good; Consumes 0.45 Rural Labour; Consumes 3.6 Resource Rich Land; Requires ivory(cannot be modified);

textile 21:

Rank 1: Produces 1 Consumer Product; Produces 0.075 Knowledge; Consumes 1 Fibre; Consumes 1.5 Urban Low Labour; Consumes 1.5 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population;

Rank 2: Produces 1 Consumer Product; Produces 0.05 Luxury Product; Produces 0.125 Knowledge; Consumes 1 Fibre; Consumes 0.05 Exotic Good; Consumes 1.25 Urban Low Labour; Consumes 1.25 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population and rank 1 industrial infra;

Rank 3: Produces 1 Consumer Product; Produces 0.1 Luxury Product; Produces 0.15 Knowledge; Consumes 1 Fibre; Consumes 0.1 Exotic Good; Consumes 0.9 Urban Low Labour; Consumes 0.9 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 2 industrial infra;

Rank 4: Produces 1 Consumer Product; Produces 0.5 Luxury Product; Produces 0.175 Knowledge; Consumes 1 Fibre; Consumes 0.5 Exotic Good; Consumes 0.8 Urban Low Labour; Consumes 0.5 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 4 industrial infra;

Rank 5: Produces 1 Consumer Product; Produces 0.5 Luxury Product; Produces 0.2 Knowledge; Consumes 1 Fibre; Consumes 0.25 Fuel; Consumes 0.5 Exotic Good; Consumes 0.6 Urban Low Labour; Consumes 0.2 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 5 industrial infra;

houseware 22:

Rank 1: Produces 1 Consumer Product; Produces 0.075 Knowledge; Consumes 0.4 Fuel; Consumes 0.7 Raw Material; Consumes 1.5 Urban Low Labour; Consumes 1.5 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population

Rank 2: Produces 1 Consumer Product; Produces 0.05 Luxury Product; Produces 0.125 Knowledge; Consumes 0.4 Fuel; Consumes 0.7 Raw Material; Consumes 0.05 Exotic Good; Consumes 1.25 Urban Low Labour; Consumes 1.25 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population and rank 1 industrial infra;

Rank 3: Produces 1 Consumer Product; Produces 0.1 Luxury Product; Produces 0.15 Knowledge; Consumes 0.4 Fuel; Consumes 0.7 Raw Material; Consumes 0.1 Exotic Good; Consumes 0.9 Urban Low Labour; Consumes 0.9 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 2 industrial infra;

Rank 4: Produces 1 Consumer Product; Produces 0.5 Luxury Product; Produces 0.175 Knowledge; Consumes 0.4 Fuel; Consumes 0.7 Raw Material; Consumes 0.5 Exotic Good; Consumes 0.8 Urban Low Labour; Consumes 0.5 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 4 industrial infra;

Rank 5: Produces 1 Consumer Product; Produces 0.5 Luxury Product; Produces 0.2 Knowledge; Consumes 0.65 Fuel; Consumes 0.7 Raw Material; Consumes 0.5 Exotic Good; Consumes 0.6 Urban Low Labour; Consumes 0.2 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 5 industrial infra;

gadget 24:

Rank 1: Produces 0.5 Consumer Product; Produces 1 Luxury Product; Produces 0.2 Knowledge; Consumes 0.5 Exotic Good; Consumes 0.5 Industrial Product; Consumes 1.5 Urban High Labour; Consumes 1.5 Industrial Land; Requires 0.1 urban population and rank 4 industrial infra;

Rank 2: Produces 1 Consumer Product; Produces 1 Luxury Product; Produces 0.3 Knowledge; Consumes 0.5 Fuel; Consumes 0.5 Exotic Good; Consumes 0.75 Industrial Product; Consumes 0.4 Urban Low Labour; Consumes 0.4 Urban High Labour; Consumes 0.8 Industrial Land; Requires 0.1 urban population and rank 6 industrial infra;

armament 25:

Rank 1: Produces 1 Military Product; Produces 0.075 Knowledge; Consumes 0.3 Fibre; Consumes 0.2 Fuel; Consumes 0.3 Raw Material; Consumes 0.05 Consumer Product; Consumes 0.05 Industrial Product; Consumes 1.5 Urban Low Labour; Consumes 1.5 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population

Rank 2: Produces 1 Military Product; Produces 0.15 Knowledge; Consumes 0.1 Fibre; Consumes 0.2 Fuel; Consumes 0.1 Raw Material; Consumes 0.15 Consumer Product; Consumes 0.15 Industrial Product; Consumes 1.25 Urban Low Labour; Consumes 1.25 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population and rank 1 industrial infra;

Rank 3: Produces 1 Military Product; Produces 0.2 Knowledge; Consumes 0 Fibre; Consumes 0.2 Fuel; Consumes 0 Raw Material; Consumes 0.2 Consumer Product; Consumes 0.2 Industrial Product; Consumes 0.9 Urban Low Labour; Consumes 0.9 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 3 industrial infra;

Rank 4: Produces 1 Military Product; Produces 0.25 Knowledge; Consumes 0.2 Fuel; Consumes 0.2 Consumer Product; Consumes 0.2 Industrial Product; Consumes 0.8 Urban Low Labour; Consumes 0.5 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 4 industrial infra;

Rank 5: Produces 1 Military Product; Produces 0.3 Knowledge; Consumes 0.45 Fuel; Consumes 0.2 Consumer Product; Consumes 0.2 Industrial Product; Consumes 0.6 Urban Low Labour; Consumes 0.2 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 5 industrial infra;

ship 26:

Rank 1: Produces 1 Naval Product; Produces 0.075 Knowledge; Consumes 0.1 Fibre; Consumes 0.9 Raw Material; Consumes 1.5 Urban Low Labour; Consumes 1.5 Urban High Labour; Consumes 1 Industrial Land; Requires port and 0.1 urban population;

Rank 2: Produces 1 Naval Product; Produces 0.15 Knowledge; Consumes 0.2 Fibre; Consumes 0.6 Raw Material; Consumes 0.1 Industrial Product; Consumes 1.25 Urban Low Labour; Consumes 1.25 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population, rank 1 industrial infra and rank 1 harbourage infra;

Rank 3: Produces 1 Naval Product; Produces 0.2 Knowledge; Consumes 0.25 Fibre; Consumes 0.35 Raw Material; Consumes 0.2 Industrial Product; Consumes 0.9 Urban Low Labour; Consumes 0.9 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population, rank 3 industrial infra and rank 3 harbourage infra;

Rank 4: Produces 1 Naval Product; Produces 0.25 Knowledge; Consumes 0.3 Fibre; Consumes 0.2 Raw Material; Consumes 0.25 Industrial Product; Consumes 0.8 Urban Low Labour; Consumes 0.5 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population, rank 5 industrial infra and rank 5 harbourage infra;

Rank 5: Produces 1 Naval Product; Produces 0.3 Knowledge; Consumes 0 Fibre; Consumes 0.45 Fuel; Consumes 0 Raw Material; Consumes 0.4 Industrial Product; Consumes 0.6 Urban Low Labour; Consumes 0.2 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population, rank 6 industrial infra and rank 6 harbourage infra;

processed material 27:

Rank 1: Produces 1 Industrial Product; Produces 0.075 Knowledge; Consumes 0.5 Fuel; Consumes 0.5 Raw Material; Consumes 1.5 Urban Low Labour; Consumes 1.5 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population

Rank 2: Produces 1 Industrial Product; Produces 0.15 Knowledge; Consumes 0.5 Fuel; Consumes 0.5 Raw Material; Consumes 1.25 Urban Low Labour; Consumes 1.25 Urban High Labour; Consumes 1 Industrial Land; Requires 0.1 urban population and rank 1 industrial infra;

Rank 3: Produces 1 Industrial Product; Produces 0.2 Knowledge; Consumes 0.5 Fuel; Consumes 0.5 Raw Material; Consumes 0.9 Urban Low Labour; Consumes 0.9 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 4 industrial infra;

Rank 4: Produces 1 Industrial Product; Produces 0.25 Knowledge; Consumes 0.5 Fuel; Consumes 0.5 Raw Material; Consumes 0.8 Urban Low Labour; Consumes 0.5 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 5 industrial infra;

Rank 5: Produces 1 Industrial Product; Produces 0.3 Knowledge; Consumes 0.75 Fuel; Consumes 0.5 Raw Material; Consumes 0.6 Urban Low Labour; Consumes 0.2 Urban High Labour; Consumes 1.2 Industrial Land; Requires 0.1 urban population and rank 6 industrial infra;

component 28:

Rank 1: Produces 1 Industrial Product; Produces 0.2 Knowledge; Consumes 0.5 Industrial Product; Consumes 1.5 Urban High Labour; Consumes 1.5 Industrial Land; Requires 0.1 urban population and rank 4 industrial infra;

Rank 2: Produces 1 Industrial Product; Produces 0.3 Knowledge; Consumes 0.25 Fuel; Consumes 0.5 Industrial Product; Consumes 0.375 Urban Low Labour; Consumes 0.375 Urban High Labour; Consumes 0.75 Industrial Land; Requires 0.1 urban population and rank 6 industrial infra;

knowledge 41:

Rank 1: Produces 1 Knowledge; Consumes 2 Clergy Labour; Consumes 1 Literati Labour; Consumes 3 Academic Land; Requires 10 urban population and rank 1 academic infra;

Rank 2: Produces 1 Knowledge; Consumes 1.5 Clergy Labour; Consumes 1 Literati Labour; Consumes 2.5 Academic Land; Requires 1 clergy population, 1 literati population, and rank 3 academic infra;

Rank 3: Produces 1 Knowledge; Consumes 1.1 Clergy Labour; Consumes 1 Literati Labour; Consumes 2.1 Academic Land; Requires 1 clergy population, 1 literati population, and rank 4 academic infra;

Rank 4: Produces 1 Knowledge; Consumes 0.8 Clergy Labour; Consumes 1 Literati Labour; Consumes 1.8 Academic Land; Requires 1 clergy population, 1 literati population, and rank 5 academic infra;

Rank 5: Produces 1 Knowledge; Consumes 0.5 Clergy Labour; Consumes 1 Literati Labour; Consumes 1.5 Academic Land; Requires 1 clergy population, 1 literati population, and rank 6 academic infra;

commerce 51:

Rank 1: Produces 1 Commerce; Consumes 3 Burgher Labour; Consumes 3 Trade Land; Requires natural features;

Rank 2: Produces 1 Commerce; Consumes 2.5 Burgher Labour; Consumes 2.5 Trade Land; Requires 1 burgher population and rank 2 commercial infra;

Rank 3: Produces 1 Commerce; Consumes 2.1 Burgher Labour; Consumes 2.1 Trade Land; Requires 1 burgher population and rank 3 commercial infra;

Rank 4: Produces 1 Commerce; Consumes 1.8 Burgher Labour; Consumes 1.8 Trade Land; Requires 1 burgher population and rank 5 commercial infra;

Rank 5: Produces 1 Commerce; Consumes 1.5 Burgher Labour; Consumes 1.5 Trade Land; Requires 1 burgher population and rank 6 commercial infra;

List of all class consumptions

Tenant: - Food: 0.2 - Salt: 0.01 - Fuel: 0.03 - Exotic Good: 0.025 - Consumer Product: 0.04 - Luxury Product: 0.015 - Knowledge: 0 Freeholder: - Food: 0.2 - Salt: 0.01 - Fuel: 0.03 - Exotic Good: 0.025 - Consumer Product: 0.04 - Luxury Product: 0.015 - Knowledge: 0.01 Nomad: - Food: 0.2 - Salt: 0.01 - Fuel: 0.03 - Exotic Good: 0.025 - Consumer Product: 0.04 - Luxury Product: 0.015 - Knowledge: 0 Resident: - Food: 0.4 - Salt: 0.02 - Fuel: 0.06 - Exotic Good: 0.025 - Consumer Product: 0.04 - Luxury Product: 0.015 - Knowledge: 0.01 Artisan: - Food: 0.4 - Salt: 0.02 - Fuel: 0.06 - Exotic Good: 0.025 - Consumer Product: 0.04 - Luxury Product: 0.015 - Knowledge: 0.01 Noble: - Food: 0.8 - Salt: 0.04 - Fuel: 0.12 - Exotic Good: 0.05 - Consumer Product: 0.08 - Luxury Product: 0.03 - Knowledge: 0.01 Burgher: - Food: 0.8 - Salt: 0.04 - Fuel: 0.12 - Exotic Good: 0.05 - Consumer Product: 0.08 - Luxury Product: 0.03 - Knowledge: 0.01 Clergy: - Food: 0.8 - Salt: 0.04 - Fuel: 0.12 - Exotic Good: 0.05 - Consumer Product: 0.08 - Luxury Product: 0.03 - Knowledge: 0.01 Literati: - Food: 0.4 - Salt: 0.02 - Fuel: 0.06 - Exotic Good: 0.05 - Consumer Product: 0.08 - Luxury Product: 0.03 - Knowledge: 0.01