Trade goods

Trade good is an actual unit in which trade is conducted. Trade good is produced by industries in each provinces, and gets consumed by other industries and/or classes. For example, Livestock industry produces fiber trade good, which is consumed by Textile industry which produces consumer product trade good.

List of all trade goods:

1: Food

2: Salt

4: Fiber

5: Fuel

6: Raw Material

9: Exotic Goods

21: Consumer Product

22: Military Product

23: Naval Product

24: Industrial Product

25: Luxury Product

41: Knowledge

51: Commerce

List of all industries:

Wheat: - Food: +2(-3.5~10, 25~37) - Rural Labor: 1 - Farmland: 1 Rice: - Food: +4(0~20, 35~40) - Rural Labor: 2 - Farmland: 1 Maize: - Food: +3(6~16, 27~37) - Rural Labor: 1.5 - Farmland: 1 Millet: - Food: +1.5(0~25, 35~47) - Rural Labor: 1 - Farmland: 1 Potato: - Food: +2.5(-20~10, 18~26) - Rural Labor: 1.5 - Farmland: 1 Fishing: - Food: +1.2 - Rural Labor: 0.4 - Fishery: 1 Pasture: - Food: 0.75(-10~0, 35~40) - Salt: 0.025 - Fiber: 0.225 - Rural Labor: 0.5 - Farmland: 1 Nomadism: - Food: 0.4(-10~0, 35~40) - Salt: 0.04 - FIber: 0.08 - Fuel: 0.08 - Raw Material: 0.15 - Exotic Good: 0.05 - Consumer Product: 0.01 - Military Product: 0.0.5 - Nomadic Labor: 0.3 - Farmland: 1 Sea Salt: - Salt: 2 - Fuel: -0.5 - Rural Labor: 0.5 - Mine: 1 Rock Salt: - Salt: 1.5 - Rural Labor: 0.3 - Mine: 1 Plant Fibres: - Fiber: 1.2 - Rural Labor: 0.6 - Farmland: 1 Serriculture: - Fiber: 1.2 - Exotic Good: 0.05 - Rural Labor: 0.6 - Farmland: 1 Dye: - Fiber: 0.1 - Exotic Good: 0.3 - Rural Labor: 1 - Farmland: 1 Timber: - Fuel: 1 - Raw Material: 0.5 - Rural Labor: 0.3 - Forestry: 1 Coal: - Fuel: 1.5 - Rural Labor: 0.3 - Mine: 1 Metal: - Raw Material: 1.5 - Rural Labor: 0.3 - Mine: 1 Marble: - Raw Material: 1 - Exotic Good: 0.25 - Rural Labor: 0.2 - Mine: 1 Rare Metals: - Wealth: 3 - Rural Labor: 0.1 - Mine: 1 Gold: - Wealth: 5 - Rural Labor: 0.1 - Mine: 1 Silver: - Wealth: 4 - Rural Labor: 0.1 - Mine: 1 Cashcrop: - Exotic Good: 0.6 - Rural Labor: 1 - Farmland: 1 Spices: - Exotic Good: 0.75(2.5 if in Spice Islands) - Rural Labor: 0.2 - Farmland: 1 Game: - Food: 0.45 - Salt: 0.045 - Fiber: 0.015 - Fuel: 0.04 - Raw Material: 0.1 - Exotic Good: 0.1 - Rural Labor: 0.3 - Forestry: 1 Pearl: - Exotic Good: 0.4 - Rural Labor: 0.25 - Mine: 1 Ivory: - Exotic Good: 0.3 - Rural Labor: 0.25 - Mine: 1 - Cottage Industry: - Consumer Product: 0.3 - Military Product: 0.3 - Industrial Product: 0.3 - Fiber: 0.3 - Fuel: 0.3 - Raw Material: 0.3 - Rural Labor: 1 - Houseware: - Consumer Product: 2 - Fiber: -0.5 - Fuel: -0.5 - Raw Material: -1 - Urban Labor: 1 - Industrial: 1 Textile: - Consumer Product: 2 - Fiber: -2 - Urban Labor: 1 - Industrial: 1 - Armament: - Military Product: 2 - Fuel: -1 - Raw Material: -1 - Urban Labor: 1 - Industrial: 1 Ship: - Naval Product: 2 - Fiber: -0.4 - Fuel: -1.2 - Raw Material: -0.4 - Urban Labor: 1 - Industrial: 1 Processed Material: - Industrial Product: 2 - Fuel: -1 - Raw Material: -1 - Urban Labor: 1 - Industrial: 1 Silk: - Luxury Product: 2 - Fiber: -4 - Urban Labor: 2 - Industrial: 1 Chinaware: - Luxury Product: 2 - Fuel: -2 - Raw Material: -2 - Urban Labor: 2 - Industrial: 1 Carpet: - Luxury Product: 1.35 - Fiber: -4 - Urban Labor: 2 - Industrial: 1 Glass: - Luxury Product: 1.5 - Fuel: -2 - Raw Material: -2 - Urban Labor: 2 - Industrial: 1 Gadget: - Luxury Product: 1.5 - Industrial Product: -1.5 - Urban Labor: 2 - Industrial: 1 Luxury Cloth: - Luxury Product: 1.5 - Fiber: -4 - Urban Labor: 2 - Industrial: 1 Steel: - Military Product: 1 - Luxury Product: 1 - Fuel: -1.5 - Raw Material: -1.5 - Industrial Product: -0.5 - Urban Labor: 2 - Industrial: 1 - Religious Education: - Knowledge: 0.1 - Clergy Labor: 1 Higher Education: - Knowledge: 1.5 - Literati Labor: 0.5 - Academic: 1 Commerce: - Commerce: 3 - Burgher Labor: 1 - Commercial: 1

List of all class consumptions

Serf: - Food: 0.1, Life - Salt: 0.015, Life - Fiber: 0.04 * Subsistence, Life - Fuel: 0.015 * Temperature Factor, Life - Exotic Good: 0.01, Luxury - Consumer Product: 0.02 * Inverse Subsistence, Comfort - Luxury Product: 0.005 * Inverse Subsistence, Luxury - Knowledge: 0.01, Knowledge Nomad: - Food: 0.1, Life - Salt: 0.015, Life - Fiber: 0.04 * Subsistence, Life - Fuel: 0.015 * Temperature Factor, Life - Exotic Good: 0.01, Luxury - Consumer Product: 0.02 * Inverse Subsistence, Comfort - Luxury Product: 0.005 * Inverse Subsistence, Luxury - Knowledge: 0.01, Knowledge Resident: - Food: 0.2, Life - Salt: 0.03, Life - Fuel: 0.03 * Temperature Factor, Life - Exotic Good: 0.02, Luxury - Consumer Product: 0.04, Comfort - Luxury Product: 0.01, Luxury - Knowledge: 0.01, Knowledge Noble: - Food: 0.6, Life - Salt: 0.09, Life - Fiber: 0.32 * Subsistence, Life - Fuel: 0.09 * Temperature Factor, Life - Exotic Good: 0.08, Luxury - Consumer Product: 0.16 * Inverse Subsistence, Comfort - Luxury Product: 0.04 * Inverse Subsistence, Luxury - Knowledge: 0.02, Knowledge Burgher: - Food: 0.8, Life - Salt: 0.12, Life - Fuel: 0.12 * Temperature Factor, Life - Exotic Good: 0.12, Luxury - Consumer Product: 0.24, Comfort - Luxury Product: 0.06, Luxury - Knowledge: 0.02, Knowledge Clergy: - Food: 0.6, Life - Salt: 0.09, Life - Fiber: 0.32 * Subsistence, Life - Fuel: 0.09 * Temperature Factor, Life - Exotic Good: 0.08, Luxury - Consumer Product: 0.16 * Inverse Subsistence, Comfort - Luxury Product: 0.04 * Inverse Subsistence, Luxury - Knowledge: 0.02, Knowledge