Looting

Looting provinces in 3.0 works different than before. The main points about are the following:


 * Looted money instantly goes to your treasury, which means it can actively fund your war efforts
 * Looting instantly adds trauma in the province
 * Looting has no once per war cooldown anymore, but has a non linear inversed relationship with province trauma. Where the level of trauma reduces the amount of loot is taken

There are three parts about looting: 1. Destroying infrastructure or property 2. Killing population 3. Looting wealth

1 and 3 can give the looter money back. Obviously all will do damage to the province, which is looted.

Looting Levels
There are four tiers which can be chosen that dictate the strength of looting:
 * Light
 * Medium
 * Heavy
 * Severe

Looting levels directly affect the speed of sieging provinces. It is to be noted that looted property mostly goes to Soldier's pockets and can provide wealth for them to purchase military equipment, allowing more training and in turn increasing the army experience modifier (viewable in Government tab of country view) which gives siege speed modifiers.

The fourth tier of looting, 'severe', is only available to countries with a political tradition of 'Might' (the Timurids also gain this exclusively, without need of the Might tradition) and a leader with one or more of the following:
 * Administrative skill of 5
 * Diplomatic skill of 5
 * Military skill of 6

Looting Efficiency vs Looting Strength
The loot_amount modifier is how efficient the looting is, meaning less damage for the same loot. The available_province_loot modifier is how strong the looting is, meaning more loot and more damage.

'Promised Loot', the first idea of the Mercenary idea group is an example of an idea that gives a loot_amount modifier.