Infrastructure

The building, internally known as infra, are a set of constructible objects which when built will provide some form of bonus to the province. All infra have a level ranging between 0 and 6, where 0 represents complete lack thereof, while 6 represents complete development in said type of infra. All infra cost some form of maintenance, whose cost increases higher the rank gets. If not purchased, the infra will decay and slowly decline.

Infra can be built by selecting provinces by granting province to the selection estate, then clicking construction decision.

Elites invest their wealth based on their power to a provincial wealth pool, which is hidden. That pool is what pays for maintenance and occasional construction by the province itself.

Pathing
Pathing represents the level of sophistication, development and how through its land routes are in a given province. Pathing reduces the terrain cost malus for CE calculation, and gives increased supply limit and army movement speed. It consumes industrial product, raw material, and rural labor for its construction and maintenance.

The amount of pathing necessary for a tier varies depending on terrain, adding additional cost and time to build roads in difficult terrain. In the future there'll be a formula here to calculate the additional amount for every type of terrain, but for now it's a list of terrain in order of Cheapest to Most Expensive.

Shrub Flats | Grass Flats | Small Island Wood Flats | Shrub Hills | Grass Hills Shrub Highlands | Grass Highlands | Floodplains Forest Flats | Wood Hills| Desert Flats | Marsh Wood Highlands | Shrub Mountains | Grass Mountains | Jungle Flats | Taiga Forest Hills | Desert Hills Forest Highlands/Wood Mountains | Desert Highlands | Jungle Hills | Tundra Artic | Forest Mountains | Desert Mountains | Alpine Tundra

Harbourage
Harbourage represents the level of development a province's harbors are at. It reduces the embarking cost malus for CE calculation, and increases the amount of naval forcelimit gained from province's urban classes. It consumes industrial product, naval product, and urban labor for its construction and maintenance.

Capitol
Capitol is your government apparatus, including things like summer palace and bureaucratic centers. When built in your capital, it provides percentile decrease in CE for every provinces. When built in any province other than your capital, it acts as a regional capital, which has an effect of greatly increasing its CE value that can again be spread to surrounding provinces. It consumes industrial product, knowledge, and urban labor for its construction and maintenance.

Amenities
Amenities can be seen as something that combines urban housing, roads, sewage, aqueducts, theaters and all related things into one infra. It provides urban housing, which supports urban population by preventing them from suffering a 5 times increase in death rate. It consumes industrial product, knowledge, and urban labor for its construction and maintenance.

Irrigation
Irrigation provides percentile increase to all crop industries and plant fiber industry present in the province. It consumes industrial product, raw material, and rural labor for its construction and maintenance.

Garrison
Garrison provides blue fort to its province. It consumes industrial product, military product, and rural labor for its construction and maintenance.