Trade goods

Trade good is an actual unit in which trade is conducted. Trade good is produced by industries in each provinces, and gets consumed by other industries and/or classes. For example, Livestock industry produces fiber trade good, which is consumed by Textile industry which produces consumer product trade good.

List of all trade goods:

 * 1: Food
 * 2: Salt
 * 4: Fiber
 * 5: Fuel
 * 6: Raw Material
 * 9: Exotic Goods
 * 21: Consumer Product
 * 22: Military Product
 * 23: Naval Product
 * 24: Industrial Product
 * 25: Luxury Product
 * 41: Knowledge
 * 51: Commerce

List of all industries:
Note: For food industries, the first value is the base production, +2 in the case of wheat. The first set of numbers in the parentheses is the range in which production goes from 0%->100%, and the second set of numbers is the range in which production goes from 100%->0%. This represents the ideal temperature growing ranges, so wheat will grow at 100% between 10 and 25 degrees (Celsius). Unlisted at the moment is the fact that Potatoes and millet at the time of writing do better in lower quality soils than all other crops.

Comparison of food industry efficiency and food output:

Wheat: - Food: +2(-3.5~10, 25~37) - Rural Labor: 1 - Farmland: 1 Rice: - Food: +4(0~20, 35~40) - Rural Labor: 2 - Farmland: 1 Maize: - Food: +3(6~16, 27~37) - Rural Labor: 1.5 - Farmland: 1 Millet: - Food: +1.5(0~25, 35~47) - Rural Labor: 1 - Farmland: 1 Potato: - Food: +2.5(-20~10, 18~26) - Rural Labor: 1.5 - Farmland: 1 Fishing: - Food: +1.2 - Rural Labor: 0.4 - Fishery: 1 Pasture: - Food: 0.75(-10~0, 35~40) - Salt: 0.025 - Fiber: 0.225 - Rural Labor: 0.5 - Farmland: 1 Nomadism: - Food: 0.4(-10~0, 35~40) - Salt: 0.04 - FIber: 0.08 - Fuel: 0.08 - Raw Material: 0.15 - Exotic Good: 0.05 - Consumer Product: 0.01 - Military Product: 0.0.5 - Nomadic Labor: 0.3 - Farmland: 1 Sea Salt: - Salt: 2 - Fuel: -0.5 - Rural Labor: 0.5 - Mine: 1 Rock Salt: - Salt: 1.5 - Rural Labor: 0.3 - Mine: 1 Plant Fibres: - Fiber: 1.2 - Rural Labor: 0.6 - Farmland: 1 Serriculture: - Fiber: 1.2 - Exotic Good: 0.05 - Rural Labor: 0.6 - Farmland: 1 Dye: - Fiber: 0.1 - Exotic Good: 0.3 - Rural Labor: 1 - Farmland: 1 Timber: - Fuel: 1 - Raw Material: 0.5 - Rural Labor: 0.3 - Forestry: 1 Coal: - Fuel: 1.5 - Rural Labor: 0.3 - Mine: 1 Metal: - Raw Material: 1.5 - Rural Labor: 0.3 - Mine: 1 Marble: - Raw Material: 1 - Exotic Good: 0.25 - Rural Labor: 0.2 - Mine: 1 Rare Metals: - Wealth: 3 - Rural Labor: 0.1 - Mine: 1 Gold: - Wealth: 5 - Rural Labor: 0.1 - Mine: 1 Silver: - Wealth: 4 - Rural Labor: 0.1 - Mine: 1 Cashcrop: - Exotic Good: 0.6 - Rural Labor: 1 - Farmland: 1 Spices: - Exotic Good: 0.75(2.5 if in Spice Islands) - Rural Labor: 0.2 - Farmland: 1 Game: - Food: 0.45 - Salt: 0.045 - Fiber: 0.015 - Fuel: 0.04 - Raw Material: 0.1 - Exotic Good: 0.1 - Rural Labor: 0.3 - Forestry: 1 Pearl: - Exotic Good: 0.4 - Rural Labor: 0.25 - Mine: 1 Ivory: - Exotic Good: 0.3 - Rural Labor: 0.25 - Mine: 1

Cottage Industry: - Consumer Product: 0.3 - Military Product: 0.3 - Industrial Product: 0.3 - Fiber: 0.3 - Fuel: 0.3 - Raw Material: 0.3 - Rural Labor: 1

Houseware: - Consumer Product: 2 - Fiber: -0.5 - Fuel: -0.5 - Raw Material: -1 - Urban Labor: 1 - Industrial: 1 Textile: - Consumer Product: 2 - Fiber: -2 - Urban Labor: 1 - Industrial: 1 - Armament: - Military Product: 2 - Fuel: -1 - Raw Material: -1 - Urban Labor: 1 - Industrial: 1 Ship: - Naval Product: 2 - Fiber: -0.4 - Fuel: -1.2 - Raw Material: -0.4 - Urban Labor: 1 - Industrial: 1 Processed Material: - Industrial Product: 2 - Fuel: -1 - Raw Material: -1 - Urban Labor: 1 - Industrial: 1 Silk: - Luxury Product: 2 - Fiber: -4 - Urban Labor: 2 - Industrial: 1 Chinaware: - Luxury Product: 2 - Fuel: -2 - Raw Material: -2 - Urban Labor: 2 - Industrial: 1 Carpet: - Luxury Product: 1.35 - Fiber: -4 - Urban Labor: 2 - Industrial: 1 Glass: - Luxury Product: 1.5 - Fuel: -2 - Raw Material: -2 - Urban Labor: 2 - Industrial: 1 Gadget: - Luxury Product: 1.5 - Industrial Product: -1.5 - Urban Labor: 2 - Industrial: 1 Luxury Cloth: - Luxury Product: 1.5 - Fiber: -4 - Urban Labor: 2 - Industrial: 1 Steel: - Military Product: 1 - Luxury Product: 1 - Fuel: -1.5 - Raw Material: -1.5 - Industrial Product: -0.5 - Urban Labor: 2 - Industrial: 1 - Religious Education: - Knowledge: 0.1 - Clergy Labor: 1 Higher Education: - Knowledge: 1.5 - Literati Labor: 0.5 - Academic: 1 Commerce: - Commerce: 3 - Burgher Labor: 1 - Commercial: 1

List of all class consumptions
Serf: - Food: 0.1, Life - Salt: 0.015, Life - Fiber: 0.04 * Subsistence, Life - Fuel: 0.015 * Temperature Factor, Life - Exotic Good: 0.01, Luxury - Consumer Product: 0.02 * Inverse Subsistence, Comfort - Luxury Product: 0.005 * Inverse Subsistence, Luxury - Knowledge: 0.01, Knowledge Nomad: - Food: 0.1, Life - Salt: 0.015, Life - Fiber: 0.04 * Subsistence, Life - Fuel: 0.015 * Temperature Factor, Life - Exotic Good: 0.01, Luxury - Consumer Product: 0.02 * Inverse Subsistence, Comfort - Luxury Product: 0.005 * Inverse Subsistence, Luxury - Knowledge: 0.01, Knowledge Resident: - Food: 0.2, Life - Salt: 0.03, Life - Fuel: 0.03 * Temperature Factor, Life - Exotic Good: 0.02, Luxury - Consumer Product: 0.04, Comfort - Luxury Product: 0.01, Luxury - Knowledge: 0.01, Knowledge Noble: - Food: 0.6, Life - Salt: 0.09, Life - Fiber: 0.32 * Subsistence, Life - Fuel: 0.09 * Temperature Factor, Life - Exotic Good: 0.08, Luxury - Consumer Product: 0.16 * Inverse Subsistence, Comfort - Luxury Product: 0.04 * Inverse Subsistence, Luxury - Knowledge: 0.02, Knowledge Burgher: - Food: 0.8, Life - Salt: 0.12, Life - Fuel: 0.12 * Temperature Factor, Life - Exotic Good: 0.12, Luxury - Consumer Product: 0.24, Comfort - Luxury Product: 0.06, Luxury - Knowledge: 0.02, Knowledge Clergy: - Food: 0.6, Life - Salt: 0.09, Life - Fiber: 0.32 * Subsistence, Life - Fuel: 0.09 * Temperature Factor, Life - Exotic Good: 0.08, Luxury - Consumer Product: 0.16 * Inverse Subsistence, Comfort - Luxury Product: 0.04 * Inverse Subsistence, Luxury - Knowledge: 0.02, Knowledge